Command a fearless feline duo in one high-powered vehicle on a solo adventure across the ocean floor.

Drift and grapple through sunken ruins and battle a colossal sea creature! Can you master the chaos and carve your legend beneath the deep?

Game

My Role

  • Vehicle Physics

    Built on Unreal’s Chaos Vehicle, but expanded it with custom physics assists to craft a more engaging driving experience.

    Added dynamic traction control, surface-specific grip tuning, and a boost mechanic, plus drift physics with adjustable slide angles for stylish, skill-based handling.

    The system kept the fun of arcade driving while adding depth and precision.

  • Modular Vehicle System

    Built a system where any vehicle part, like wheels, engines, or armor, can be attached or detached during gameplay with immediate physics effects.

    Losing a wheel causes the vehicle to tilt and drag based on weight distribution, while removing an engine cuts power output.

    The system uses socket-based attachment points, Unreal Engine's Chaos Physics for real-time mass and collision updates, and dynamic constraint adjustments to maintain stable vehicle behavior.

    Designed for emergent gameplay scenarios where players adapt their vehicles on the fly or sabotage opponents by removing critical components.

  • Network Replication

    Worked on the network replication system for the vehicle’s features.

    Handled client-server authority, physics prediction, and correction to ensure consistent multiplayer behavior across varying network conditions.

  • Procedural Sound

    Collaborated with sound and music designers to integrate procedural vehicle audio systems, dynamically adjusting parameters like engine throttle, music progression, and environmental effects based on real-time physics and gameplay events.